WarriorPulseEngine
Game technology studio · Surry Hills

Engines that hit like a warrior and scale like a network.

We are a Sydney game-tech studio building custom engines, rollback netcode, and live-ops platforms for indie teams and mid-size studios across Australia. Warm craft, brutal performance.

38
shipped titles
11ms
median netcode latency
Since
2014, Surry Hills
WarriorPulseEngine lead engineer at a workstation in the Surry Hills studio
How we work

From cold prototype to warm launch fire.

A four-stage build cabin. Every stage has a fixed price band, a demo day, and a written handover so you always know what ships next.

  1. 01

    Discovery & tech audit

    1–2 weeks · from A$4,800

    We map your game loop, target platforms, and performance ceiling, then benchmark your current build. You leave with a technical design doc and a fixed roadmap.

  2. 02

    Playable prototype

    3–5 weeks · from A$18,000

    A vertical slice on the real engine core — input, rendering, and one networked match. We demo every Friday at the Holt Street studio or over a shared build.

  3. 03

    Production & netcode

    8–16 weeks · quoted per scope

    Full feature build with rollback multiplayer, deterministic simulation, and load-tested backend. Weekly builds, tracked in your own dashboard.

  4. 04

    Launch & live-ops

    Ongoing · from A$3,200/mo

    Release-day war room, crash triage, and a live-ops calendar for events and patches. We stay on the pager so your team can sleep.

What we build

Three services, cut and stacked like seasoned timber.

Pick one or let us handle the whole cabin. Every engagement includes source, docs, and a knowledge-transfer week.

Engine editor tooling on a studio monitor

Custom Engine Development

from A$45,000

A bespoke C++/Rust engine core tuned to your genre — 2D fighters, cozy sims, or 60fps mobile. Editor tooling, asset pipeline, and profiler included.

  • Cross-platform: PC, console, mobile
  • Hot-reload editor tooling
  • Frame budget under 16ms
Network dashboard showing multiplayer match routing

Multiplayer Netcode & Backend

from A$28,000

Rollback and deterministic lockstep netcode with a matchmaking backend that survives launch spikes. Region routing across Sydney, Singapore, and US-West.

  • Rollback + prediction
  • Autoscaling match servers
  • Anti-cheat & telemetry
Live-ops analytics dashboard with retention charts

Live-Ops & Analytics

from A$3,200 / month

Event calendars, remote config, A/B tooling, and a player-health dashboard. We run the ops so your designers ship content, not firefight servers.

  • Remote config & feature flags
  • Retention & funnel dashboards
  • On-call incident cover
What studios say

Rated by the teams we ship beside.

Average 4.8 out of 5 across 126 client reviews.

4.8

Based on 126 reviews

  • 5
    84%
  • 4
    11%
  • 3
    3%
  • 2
    1%
  • 1
    1%
"They rebuilt our fighting-game netcode in six weeks and our rollback finally feels invisible. Median ping in the Sydney region dropped from 40ms to 12ms."
MMarcus T.Studio lead, Newtown · March 2026
"The live-ops team caught a memory leak on launch night before players ever noticed. Worth every dollar of the on-call retainer."
PPriya R.Producer, Redfern · January 2026
"Our cozy farming sim runs at a locked 60fps on five-year-old phones now. Their custom engine core is a genuinely lovely thing to work in."
EElise M.Solo dev, Bondi · November 2025
Good questions

Answers before you book.

Still stuck? Call the studio or send a note and we usually reply within one business day.

Engagements & pricing

Custom engine builds start at A$45,000 for a focused genre core and scale with platform count and tooling depth. After the discovery stage you receive a fixed roadmap with price bands per milestone, so there are no open-ended invoices.

Yes. Roughly a third of our clients are solo or two-person teams. For smaller budgets we often start with the playable prototype stage so you get a real vertical slice before committing to full production.

Technical

We ship to PC, Nintendo Switch, PlayStation, Xbox, iOS, and Android. We build bespoke C++ and Rust engine cores, and we also augment existing Unity and Unreal projects when a full custom engine is not the right call.

You do, in full. Every engagement hands over the complete source repository, documentation, and a knowledge-transfer week so your team can maintain and extend the work without us.

Working together

Our studio is at 62 Holt Street in Surry Hills and we love hosting playtests and workshops there. We work remotely with teams across Australia and run weekly demos over shared builds for interstate clients.

The studio is open Monday to Friday, 9am to 6pm AEST. Live-ops retainer clients get 24/7 on-call incident cover with a paging escalation for launch windows and major events.

Start a build

Tell us about your game.

Send the loop, the platforms, and the launch you are dreaming about. We reply within one business day.

Studio details